Start your journey in Avarik Saga Universe
Experience the vast magical world with the characters and creatures
Experience the vast magical world with the characters and creatures
The most dangerous of experimental creatures from the Wizarding Tower is Cicadoz, an insect-like monstrosity, locked underneath the tower, in the lowest level of its many dungeons.
A behemoth that sits near the Grunheim Conservartory, Rejuvenasaur seeks no harm amongst men and beast alike. A gentle giant that is respected by many, it wants simply a few moments of tranquility.
Tanglevore resides and preys on beings inside Verdune Marsh, where the harsh environment impedes even the most agile of adventurers and creatures, shaping them to be the perfect fertilizer.
It is as if the word thalassophobia—fear of the ocean, was invented for Jormunsorm. The bane of seafarers, the primal fear to whosoever set sails towards the ocean, Jormunsorm instills fear to those who live to tell its tale.
Forged from the burning heat of the desert and sacred rituals, Xalanthi has watched over Calidum for so many millenniums that the desert’s heat has become one with its body.
The tale of the fabled Barrathun is spoken through generations of Avarians. With an appearance as fair as snow itself, none would suspect the malice hidden behind the surface.
Historical records and legends whispered tales of how Arun-Duaht could be an aspect of The Forgotten Ones, beings that exist outside spacetime continuum to spread entropy and decay across the whole universe.
Little is known about the first King of Avarik, but Amar came as a stranger to Avarus when the world had just lost her gods. He was young and charming, but he was also naive, as he knew very little of the world.
Hailing from the slums of Calidum, Ignacio was abandoned as a baby and raised by the local commoners. As he slowly fought his way through the best fighters in the Calidum Colosseum, Ignacio made a name for himself.
The Legendary Paladin of Glacia doesn't let anything get in the way of his ambitions. A true crusader, Radia can plow down the battlefield in a single strike.
Acknowledged as a child prodigy, Emeras has shown a natural prowess for warfare ever since he picked up a sword as a little boy. He was always drawn to steel and weaponry, much like a moth to a flame.
They say the Legendary Death Knight walks hand in hand with death and darkness. He roams the land pillaging lives of corrupted souls who dishonor the gods, and protecting those who are loyal and devout.
In the heart of Avarus lies the city of Avaritia. Located on an island, it started out as a trade hub known as Avari, and slowly transformed into a capital city after the Kingdom of Avarik was formed.
Standing where the sun sets in the continent of Avarus, the city of Calor has a long history that is as important as Calidum. Even before Amar’s conquest, Calor had always been the center of culture and commerce for the desert tribes.
Standing at the southern tip of the continent, Nox’rum, originally known as Noxarrum, is the capital of Noxferrum. It serves as the center of religion and education in the South, supported by strong Tenebrisian institutions.
Towards the East, past the dense foliage of the Uncharted and over the mountain range, lies the city of Grunheim, the Bastion of the Forest. This bastion stands as the capital of Terra, with defenses that are impenetrable.
The city has preserved and passed down the knowledge from its predecessors; many scholars and researchers flock here to study the arts of Glacian technology and magic. This city would later be known as Eisdorf, the Enlightened City.